In moments of resolution of problem, are necessary that let us be intent to the movements of mathematical thought elaborated by the pupils, attempting against for the situation-dilemtica where all can be involved and not only for the stages of solution of the problem. We understand that the use of games in the education of Mathematics, when intentionally definite, can promote a estimulador and challenging context for the movement of formation of the thought of the human being, of its capacity of cooperation and one to assist didactic in the construction of mathematical concepts. We understand that the game is a facilitador of the learning, therefore mobilizes the playful dimension for the resolution of problem, disponibilizando the pupil to learn, exactly that the formalizao of the concept is subsequent to the game. The games worked in classroom must have rules, these are classified in three types: 1.Strategical games, where the abilities are worked that compose the logical reasoning. With them, the pupils read rules and search ways to reach the final objective, using strategies for this. The factor luck does not intervene with the result. 2. Games of training, which are used when the professor perceives that some pupils need reinforcement in one definitive content and wants to substitute the tiring lists of exercises.
In them, almost always the factor luck exerts a preponderant paper and intervenes with the final results, what it can frustrate the ideas previously placed. 3. Geometric games, that have as objective to develop the ability of comment and the logical thought. With them we obtain to work geometric figures, similarity of figures, angles and polygons. The games with rules are important for the development of the logical thought, therefore the systematic application same them directs the deductions. More they are adjusted for the development of abilities of thought of what for the work with some specific content.